
Wave 10-19: Gear that normally requires level 84 and under.Wave 1-9: Gear that normally requires level 70 and under.Take +1-5% of Max HP as damage on a succesful attackĪs you progress through the waves of the Golbin Raid, more powerful gear will be unlocked. Take +1-5% of remaining HP as damage on a succesful attack +/-1-5% of Maximum Hit added to Minimum Hit Modifiers will stack additively with one another. Below is a list of all modifiers and their ranges. A Negative modifier will do the opposite.

A Positive modifier will globally boost your stats, or globally reduce the stats of all Golbins. On Medium and Hard difficulties, you will select a set of modifiers at the start, and every 10 waves.

The Weapons and Gear you can select are gated behind Wave requirements.You are limited to only 1 Equipment Set, and 1 Equipped Food.No Combat XP is gained during the Raid.There are no Summoning, Potions, or passive Pet Bonuses.Auto Eat - Tier II is active throughout the Raid.Running out of Runes or Ammo during Combat or selecting a weapon that isn't compatible with your existing Ammo will replace your weapon with a Bronze Scimitar.Once a Raid is finished, you will be rewarded with progress for the Skill. All Skills, including Combat, are placed into "Offline Mode" during a Raid.Everyone attacks twice as fast in the Raid.You cannot earn Raid Coins prior to Wave 4.
.png)
Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to.Visit the Raid Shop to purchase upgrades that will assist in the Raid.Get as far as you can with the best build possible.At the end of each wave you can select the desired item you wish to equip, chosen at random.Start with only a Bronze Scimitar (or an Adamant Scimitar if Jerry the Giraffe has been unlocked), 200 Bronze Arrows, 500 Air Rune, 500 Water Rune, 500 Earth Rune, 500 Fire Rune, 500 Mind Rune, and 10 Shrimp.You start at Level 1 Combat Skill Levels ( Level 10) which increases by 1 at the end of each wave.Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave.
